Working with multiple meshes as one.
I have created a a quadcopter placed the motors in a separate layer for each motor so I can add force per engine the trouble I have run into is they will separate from the object I tried everything in...
View ArticleShould I make my models this way?
Howdy everyone. So right now, I'm making the props for my game. Using Blender, I make multiple objects in one file so they share a single texture. For example, I'm going to model a "whole" town in a...
View ArticleUnity is not showing textures on imported models
Hi everyone, I'm having troubles importing 3D models from Blender into my Unity project. I have a Blender model and, inside Blender, I'v put a texture in a specific material and then mapped that...
View ArticleFree Asian map resources package
Is there any free map resources (houses, trees, etc. / this kind of stuff) Asian style? like japanese sakura trees, houses and stuff
View Articlemulti volume fluid inside chemistry tubes
I am creating a chemistry application to visualize chemistry lab experiments . I have an empty 3d test tube modelled in blender. I wan to fill it with a fluid that should change its height according to...
View ArticleModel is not rendering after upgrading the project from Unity 5.0.3 to Unity...
I had a project which was in unity 5.0.3. The project contains many models. Last week I upgraded the project to Unity 5.3.4. Now I am unable to see some models. Actually, the model is in the hierarchy....
View ArticleHow to have separate 3DS Max models from one .max file?
I was wondering if I'm able to extract multiple different models on Unity from my one .max file where I made all the models. When I click the little arrow beside the asset's thumbnail, it shows each...
View ArticleOpen multiple animations fbx and models fbx a single blender project?
Currently I have multiple animation files and few model files. ![alt text][1] [1]: /storage/temp/69611-manyfbx.jpg In the file system they are stored separately. Animations (3 fbx files) in...
View ArticleImported my model from Blender, now the parts rotate along the wrong points?
Hi, I'm pretty new to Unity and am creating a game in which 2-D style characters walk around in a 3D world (very similarly to Paper Mario). One of the first things I tried to do was animate my...
View ArticleHow to have stop motion facials with only using seperate models and textures?
Hey there i'm really new to unity and I have a question. So I got some models from Splatoon and I want to try to get them functional in unity. But the facials for them are actually for the mouth...
View ArticleShare common data for all components in gameObject
Hi! I have a serious issue here. Let's say I want to have a gameObject Tree and gameObject Bird. I want to Bird have Components like: Fly, Walk, Shoot and Tree: Grow, Fly (yes, my tree will fly :) ) I...
View ArticleModel does not appear with animation
Hi, I have a 3DModel in a scene that if it has not any animation, it appears without any problem both scene and game view. The problem comes when I try to add an animation to this model. Sometimes it...
View ArticleProblem with Z testing???
Hey, I'm running into this issue where the Standard Transparency shader doesn't seem to be testing pixel depths properly and sometimes pieces of geometry are being rendered in front of things they are...
View ArticleSwaping 3D models dynamically.
Hello, I'm making this game where I want to have a feature that swaps the models of my enemies. I thought of having the models attached to the enemies and activate the right ones at the right moment....
View ArticleBones with Make Human Unity5
OK. Got tired of messing with Fuse models because something is screwing up with them on their end with Mixamo. So here is the problem. Same Model using Make Human. 1; I used Make Human Model and...
View ArticleGlitchy Model - z fighting or some other error?
I have a model for the main character for my game, and it's appearing super glitchy whenever I play my game in-editor. Here's a recording: ![Glitch Model][1] Why would the model be acting so strangely?...
View ArticleNumber of polygons recommended for PC optimal performance.
Could someone tell me the recommended number of polygons for characters and first person 3D model weapon for a FPS game? Also, let's say if i want to use a prefab building 3D model (let's say standard...
View ArticleUnity terrain disappear in Editor after download a cart model
I downloaded this cart model: https://www.assetstore.unity3d.com/en/#!/content/50830 and after download, my terrain becomed pink for a second and disappeared :(( I think the problem is from shaders...
View ArticleObjects become black when size changed
Hello While working with unity3d 5.4 my models become black when I resize them to a smaller size. When I make the models bigger their fine. I am using a directional light . On the image below as you...
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