How to make a table model into something solid
Hey! I'm having an issue undersanting the rigidbody in Unity. I'm developping a game to Oculus Quest where cubes slide on a table towards the user so he can grab it and place them on the correspondent...
View Article3d animation breaking
i made a walking animation for my game but when i import it to unity and whole model is twisted and are in the wrong direction. animation was also messed up
View ArticleHow can I find out the poly count of many models?
I made many models, but I did not remember the poly count of any of them, how can I quickly find out the number of polygons in each of these? -Edit- I made a Polygon counter script; it generates a txt...
View Articlei have made my own model using vroid but i cant upload it to unity to use it...
i have created my own model using vRoid and was hoping to use it in vr chat to stream but i dont know how to upload it to unity to use for vr chat what do i do please help me ,i made my own model on...
View ArticleVFX graph particle has wrong origin point
Hey! I'm experimenting with VFX graph creating a muzzle flash, but I'm having an issue where the particle's origin point isn't the same as the mesh: What's interesting however is that when I'm just...
View ArticleHow can i apply a animation clip to a imported Model?
let's say you imported a model on unity, **but there's no animationClips on it**, how can i apply existent animation clips into it?
View ArticleI am trying to make a shop system but I am having this doubt
In my shop I have 4 different 2d models each of them have different stats like one has 100 health and the other has 200 with 50 armor health. So my question is how am I supposed to give them these...
View ArticleModels from asset pack not flush with each other.
I'm not sure if I'm just overthinking things here or am I missing something. Basically, I got this nice asset pack that has different models, and most of the ground assets seem to be tile-based where I...
View ArticleTile and Merge Meshes
I am currently trying to load a mesh, tile it across an area then merge it into a single model. The model contains submeshes and I have not been able to find a solution to merge the models. I can not...
View Articleunity refusing to animated imported blender files.
For the past 5 hours, I've been trying to get unity to animate a simple 3d model I made in blender and so far it has been fighting me every step of the way. at times the mesh collilder says down, when...
View ArticleMannequin stand up right
so, I'm working a horror game and I have a mannequin appear when your sanity gets low enough it's supposed to stand there and over time it disappears if player does not interact with it, if the player...
View ArticleMeshes scattered with PolyBrush appearing far above the parent mesh
I have a mesh that was an fbx export and has been completely unpacked. I am attempting to use polybrush to scatter grass meshes onto the surface however when I do the position of the grass is usually...
View ArticleModels Optimising.
Hey, I am created a 3D project, but the build size is around 130 MB. I want to optimize them to below 50 MB. I compressed textures and meshes but the size reminds the same, So is there any possible...
View Articlehow do i get what the player has selected in the EditorUtility Window?
hello, so today i've been trying to make a script that basically makes the player be able to import a 3d model (only one) as a mod, but i can't seem to get the file that the player has selected, it...
View Articlewhat would be the best way to handle the collider with a sailing ship that...
So, I have this project I'm working on where objects can float on water. I have all that working just fine where the boats are just flat platforms (using a flat platform). Now I have a simple model of...
View ArticleHow to use an Image as material/texture/skin on front of 3d model board?,How...
I am having difficulties trying to use an image as a material/texture/skin on a 3D model. The model I'm using is a basic cornhole board and I would like to attach a flag graphic to the top. I plan on...
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