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Blender model to Unity quality low (polygons visible with texture)

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I created a model within Blender which looks great while previewing with texture mode on. It also looks great when I export the DAE and use it in SceneKit (Xcode). When imported into Unity, I can see the polygons even after applying the texture. I've made sure there is no texture compression, anti-aliasing is off, and I've tried some other methods on this forum. **Blender** ![Blender][1] **Unity** ![Unity][2] Any ideas? Thanks! [1]: /storage/temp/116993-pizza-preview-blender.jpg [2]: /storage/temp/116994-pizza-preview-unity.jpg

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