I created a model within Blender which looks great while previewing with texture mode on. It also looks great when I export the DAE and use it in SceneKit (Xcode).
When imported into Unity, I can see the polygons even after applying the texture. I've made sure there is no texture compression, anti-aliasing is off, and I've tried some other methods on this forum.
**Blender**
![Blender][1]
**Unity**
![Unity][2]
Any ideas?
Thanks!
[1]: /storage/temp/116993-pizza-preview-blender.jpg
[2]: /storage/temp/116994-pizza-preview-unity.jpg
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