I am trying to apply textures to my wall model for the basic FPS game I am working on. Whenever I try to apply the texture to the object it does not tile properly. I don't know if whether or not you will be able to see, what I mean from the screenshots. Basically, the tiles won't scale evenly throughout the object, it will tile properly on one side and on the other side its stretched out of proportion if you know what I mean. I have tried changing the wrap mode from repeat to clamp mode, but it does not make a difference. I don't get it, does anyone know why it's doing this?
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