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Imported mesh has messed up shadows/lighting

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Hi, I imported a mesh from Maya into Unity, but the shadows on it are all weird, as you can see in the picture. I tried checking, "Generate Lightmap UVs" in the import settings, but it didn't help. Any insight would be appreciated. Thanks! ![alt text][1] [1]: /storage/temp/151218-desktop-screenshot-20200113-11030970.jpg

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