Hello! So I am still new to PBR Shader Graph and I was trying out the shader graph shown in this video:
https://www.youtube.com/watch?v=taMp1g1pBeE
It works fine on regular Unity objects like the cube or sphere but when I try it on my own model for a character, it leaves gaps in parts of the texture. It only looks like this in the game view too. It appears to work normally in the scene view. Below are two images showing this.
Here is when the Dissolve is off so it is completely visible.
![Anti with holes in it Dissolve Off][1]
[1]: /storage/temp/145536-antibroken.png
And here is when the dissolve is on so the model shouldn't even be visible.
![alt text][2]
[2]: /storage/temp/145537-antibroken2.png
If anyone knows how to help that would be great! Thank you in advance!
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