The model disintegrates itself whenever transorm is performed
I am trying to move the hand in unity in real time as my hand moves The project is based on client server architecture where unity script is the server "CSharpForGIT" and main.py is client the client...
View ArticleSome Blender Animations not Importing
Hello! When I import my model, I've found that only two of my 5 animations appear in Unity. I've checked to make sure that there is no data for non-existent bones, there is none. On top of that, when I...
View ArticleglTF & WebGL out of memory
Hi! we're using the GLTFUtility (https://github.com/Siccity/GLTFUtility) to load glTF models from a remote server - Importer.LoadFromFile(filePath) - and render it on a Unity scene. We build and deploy...
View ArticleImported model looks weird.
The viewmodel hands I had rigged and imported them had the right hand looking inverted of sorts. By choosing "none" in the Rig tab for importing it, the right hand looks normal, but only if I choose...
View ArticleBlender could not convert .blend file to FBX file MacOs
so I was busy making a model made op of several different objects and was about to save them to unity when the Blender could not convert .blend file to FBX file error message appeared on the bottom of...
View ArticleHow to build a 3D scene
Greetings, I wonder what's the common approach people use to quickly build a 3D scene, say, a small town with building and roads? Supposedly I have some prefabs for buildings and floors of different...
View Articlewhy are my assets and models not available to use in unity when I downloaded...
when I create a model and try to locate the torus.fbx file that was supposed to be provided it doesn't appear, this issue has happened with other models/assets in the current unity version where in the...
View ArticleModel doesn't support material
][1]][1] (first of all this is my first time putting an image so don't blame me) as you can see in the image, when i put a material with Albedo texture to a normal texture on that specific model, it...
View ArticleHow to use details/textures included with a fully rigged 3d model?
Hi, I'm very new to unity, and was trying to import some 3d models to play around with. I found a fully rigged model here: https://free3d.com/3d-model/wolf-rigged-and-game-ready-42808.html. However,...
View ArticleWhy are my two sided shader faces leaking through each other? (URP shader graph)
I'm trying to make a pine tree for my game, and I've got it pretty much working, however the back faces of the leaves(and other objects behind the leaves) leak over the rest of the faces at certain...
View ArticleDisplay Hand and Controller Together
Using the Oculus Quest 2 and the Oculus XR Plugin, is there any way to have both the hand AND controller models display, with the hand moving to conform to the correct button presses? I have managed to...
View ArticleHow to add bones to a mesh
Hi guys. so, just to be clear, I know how to set up a rig, and a skeleton, but what I don't know is how to attach those bones to the mesh and have it move and bend seamlessly. all I ever see online is...
View ArticleSame object with simple textures has completely incorrect results in unity...
Hi guys so I have this model that I made and set 1 material with 1 texture on it. In blender as you can see from pictures everything is correct. But in unity faces seem to have different color even...
View ArticleWhat's the most logical and efficient way to handle color variations for a...
Let's say I have a set of building models. They all use a single material that they share that pulls UVs from a texture atlas palette in order to batch them all together. This is well and good, but...
View ArticleOnHandMeshUpdated() not triggered in Mixed Reality Toolkit
I'm working on a Mixed Reality app in Unity. I'm trying to update my own hand mesh according to:...
View ArticleTexture problems with Mixamo and Unity
I'm a big fan of Mixamo, because it provides great animations for characters. However, I'm having a problem with importing textures. Whenever I import a model with a texture attached, or import a zip...
View ArticleHow to make a table model into something solid
Hey! I'm having an issue undersanting the rigidbody in Unity. I'm developping a game to Oculus Quest where cubes slide on a table towards the user so he can grab it and place them on the correspondent...
View Article3d animation breaking
i made a walking animation for my game but when i import it to unity and whole model is twisted and are in the wrong direction. animation was also messed up
View ArticleHow can I find out the poly count of many models?
I made many models, but I did not remember the poly count of any of them, how can I quickly find out the number of polygons in each of these? -Edit- I made a Polygon counter script; it generates a txt...
View Articlei have made my own model using vroid but i cant upload it to unity to use it...
i have created my own model using vRoid and was hoping to use it in vr chat to stream but i dont know how to upload it to unity to use for vr chat what do i do please help me ,i made my own model on...
View ArticleHow can i apply a animation clip to a imported Model?
let's say you imported a model on unity, **but there's no animationClips on it**, how can i apply existent animation clips into it?
View ArticleModels from asset pack not flush with each other.
I'm not sure if I'm just overthinking things here or am I missing something. Basically, I got this nice asset pack that has different models, and most of the ground assets seem to be tile-based where I...
View ArticleTile and Merge Meshes
I am currently trying to load a mesh, tile it across an area then merge it into a single model. The model contains submeshes and I have not been able to find a solution to merge the models. I can not...
View Articleunity refusing to animated imported blender files.
For the past 5 hours, I've been trying to get unity to animate a simple 3d model I made in blender and so far it has been fighting me every step of the way. at times the mesh collilder says down, when...
View ArticleMannequin stand up right
so, I'm working a horror game and I have a mannequin appear when your sanity gets low enough it's supposed to stand there and over time it disappears if player does not interact with it, if the player...
View ArticleMeshes scattered with PolyBrush appearing far above the parent mesh
I have a mesh that was an fbx export and has been completely unpacked. I am attempting to use polybrush to scatter grass meshes onto the surface however when I do the position of the grass is usually...
View ArticleModels Optimising.
Hey, I am created a 3D project, but the build size is around 130 MB. I want to optimize them to below 50 MB. I compressed textures and meshes but the size reminds the same, So is there any possible...
View Articlehow do i get what the player has selected in the EditorUtility Window?
hello, so today i've been trying to make a script that basically makes the player be able to import a 3d model (only one) as a mod, but i can't seem to get the file that the player has selected, it...
View Articlewhat would be the best way to handle the collider with a sailing ship that...
So, I have this project I'm working on where objects can float on water. I have all that working just fine where the boats are just flat platforms (using a flat platform). Now I have a simple model of...
View ArticleHow to use an Image as material/texture/skin on front of 3d model board?,How...
I am having difficulties trying to use an image as a material/texture/skin on a 3D model. The model I'm using is a basic cornhole board and I would like to attach a flag graphic to the top. I plan on...
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